Showing posts with label lights. Show all posts
Showing posts with label lights. Show all posts

Friday, August 31, 2007

Final Push


Many of the major structures are in place on Wolverine Island. We are mostly focused now in textures, details, and simple scripts. A few small changes seem to be presenting themselves as we move forward. One is lights; I don't think we will want to use as many lights as appeared in the original plan. this would use up prims and I have found another way to solve the problem. If we use key lights that are brighter, we can illuminate particular areas just as well as if we had a number of small lights. I've already put some of these lights in place, but am still tweaking the intensity and the fall-off.

The image above is of Clement Greenberg working on the the Sky Tower's Bells. In the background appears the Simulation Building. As you can see, we made some changes. We added observation decks around each of the floors. The walls are also thicker to make it less likely for avatar names to pop through. And I think we found just the right height for each floor (8m) in our little powwows the other day with Ted, Memetic, and Dale. There may still need to be a set of suggestions for the use of the building, but I think we have created quite a unique space for medical simulations in Second Life.

Hank Rau has been amazing with making the structures of the Library, Private Auditorium, and the Admissions Building look easy. We can call him "Ars Geometrica" from now on.

Wednesday, July 11, 2007

Small Lights


These little lights will help warm-up the Amphitheater Complex a little.









Monday, July 9, 2007

Misc Blueprints

Here are a few more plans to get us started in-world with things like bridges, railings, and lights. The few blueprints that we have to create yet are the info kiosks and the "Bouquet" (The Bouquet is the tree-like structure with gathering pods in the sky, which I think will be very difficult to make blueprints for. I will do a basic layout, but I will also need to figure a lot out in-world.). So, I think we are very close to being done the blueprints. We'll just need more confirmations from potential users.